About the Project
The Chronicles of Alabama is a fast-paced iOS card game app created as a tribute to Alabama’s “200” Bicentennial Anniversary event. The game conveys key chronological events in Alabama history and teaches 4th grade students about important businesses and industries in the state. It was designed to be a supplemental educational tool to increase meaningful interaction in the classroom while also helping to encourage the development of critical thinking skills.
Roles
UI Designer | Programmer
Teammates
Rick Mosley (Card Game Designer)
Howard Whiston (Mentor)
Priscilla Sodeke (Concept Artist)
Michael Irvine (Lead Programmer)
James Lawley (Creative Director)
Richard McIlwain (Unity Researcher)
Tools Used
Photoshop | Unity | Visual Studio
Development Environment
Unity
Operating System
iOS-based mobile app
Programming Languages
C#
Source Control
Unity Collaboration
Software Development Approach
Agile
Details
Usability
- Minimal learning effort for the 4th grade level
- Unplayable cards in a turn will not show in the player’s hand
Accessibility
- Create “baby sized” cards with large font used for invalid hand and saved cards
- When a card is tapped, the card is enlarged for readability
- Ample contrast for readability
Aesthetics
- Minimal look
- Fun animations
- “History” feel
How to Play
A set of instructions were written out for the 4th graders to be reviewed with their teacher.
These instructions are also accessible through the main menu of the app in case they need to be re-visited.
Tap the button to view!
Play the Game!
(You might need to give your browser time to prepare the deck of cards.)
Additional notes
* App functionality via Unity WebGL is currently only supported on Desktop browsers.Please be aware that Mobile functionality displayed through the webpage will not be reliable.
Works best on Firefox and Edge.
BEWARE—Using Chrome for this will eat up lots of computer resources!